AI Insights · Timothy · June 2022
Top 5 Adventure Games Performance in Russia, Q2 2022
Discover the performance trends of the top 5 adventure games in Russia for the second quarter of 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 adventure games in Russia saw varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a fluctuating pattern in weekly revenue, peaking at around $278K in late March and experiencing a low of approximately $60K by late May. Weekly downloads ranged from 54K to 79K, with a slight increase towards the end of the quarter. Active users remained relatively stable, fluctuating between 1.16M and 1.29M throughout the quarter.
Lineage2M by NCSOFT saw a varied revenue trend, reaching a high of about $41K in early May and a low of around $12K in late June. Weekly downloads remained low, ranging from 1.2K to 2.1K over the period. Active users decreased steadily from approximately 5.6K at the start of the quarter to around 2.4K by the end.
Hustle Castle・Medieval Kingdom from MY.GAMES B.V. experienced an up-and-down revenue trend with a peak of around $14K in early June. Weekly downloads showed a gradual increase, starting at 2.3K and reaching 3.8K by the end of June. Active users saw a decline from about 69K in late March to around 52K in mid-June, before rising to 57K by the end of the quarter.
Lineage 2: Revolution by Netmarble Corporation also had a fluctuating revenue pattern, peaking at approximately $14K in early June. Weekly downloads remained low, varying between 771 and 1.3K throughout the quarter. Active users showed a slight decline from around 2.4K in late March to approximately 2.1K by the end of June.
Call of Antia: Match 3 RPG from FunPlus International AG maintained a relatively stable revenue trend, peaking at around $6K in early June. Weekly downloads declined from approximately 2.4K in late March to around 1K by the end of June. Active users decreased steadily from about 21K in late March to around 12.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.